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Showing posts from September, 2017

Exploration Level Rough Work

Included within this post I have included some of my rough, preliminary work for the construction of my exploration level, called "Forgotten Ossuarium,"   for the class of Game Design 1. I shall begin with my brainstorming and reference photos for objects or designs I would like to include in the level. Brainstorming Jarod Frank 1.     What if the floor opened up (either of the courtyard or the main rotunda of the temple) to reveal the second part of the level? (REALLY WANT TO IMPLEMENT THIS!!!) a.     Not only acting as a challenging bit of programing and collision work that will force me to learn more about the programs we are working in, but this will also be a literal dramatic unveiling that will undeniably set my temple widely apart from all the other temples out there. b.     This also could represent a shift in tone for the level, acting as a literal transition from the introductory level stuff to the more complicated puzzles; complete with dark

Level Analysis of LEGO SWTFA, Chapter 6.

Level Analysis by: Jarod Reizian Frank Review of Lego Star Wars: The Force Awakens Chapter 6: The Battle of Takodana What is the Core Mechanic? Destroying LEGO objects, reducing them to piles of LEGO bricks; and subsequently rebuilding them into something else in order to defeat enemies, traverse the landscape, or solve puzzles. How do the gating mechanisms affect the level layout? Most areas are locked off by enemies or objects that require a particular set of virtual skills from the characters or some simple logic or trial and error puzzles to bypass. Character skill restricted obstacles are delineated by their color, to simplify the thought process for the player. For example, if an object or enemy can only be affected by “the dark side of the force,” then the object in question will be shrouded by a red mist of sorts, indicating the need for a sith, (dark jedi… like an evil space wizard). Similarly, if explosives are needed to destroy a barricade, it will