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Showing posts from November, 2017

Storyboard Roughs for My Level Trailer

1: flying towards door as it opens 2: continuous down the stairs 3: continues down the stairs 4: continuous down the stairs 5: start to float off the stairs down towards the entrance door, through the floating dust/embers   6: go through the door 7: gaze towards the statue and start to rotate around it 8: rotate clockwise parallel to the floor looking up at the statue, maneuvering in a way that puts the moon light shining into the statue like a beacon   9: start a little above the final door and float down   10: continue slowly to the vent in the door with the final artifact in focus 11: through the vent we now are in the final room   12: approach the artifact slowly 13: artifact activates, a blinding green light venting from it 14: player moves away from the light, unable to directly take its power 15: green light envelops the screen 16: fade to green/black/cut to title card/end..?

Trailer Analysis: Halo: Reach

Halo: Reach Trailer I love the game Halo: Reach, with its overpowering sense of unconquerable evil mixed with an equal feeling of undying fortitude and hope. These two powerful feelings are conveyed in this trailer due to its heavy focus on large silhouettes and areas of high contrasting colors. Alien ships and designs are large, rounded shapes composed with purples and lighter blues while human armor and vehicles have earth tones of browns, greens, and some examples of brighter oranges and yellows to truly stand apart from the aliens they are fighting. They obvious differences between ships and technology isn't the only thing showing these factions at war though, the game trailer starting out with relatively calm establishing scenes showing transportation of troops and armor turns into destructive battle quickly. Even the landscape reflects the harsh effects of these battles, as the trailer plays out, the environment goes from wide open spaces showcasing calm nature, (like the