Above is the concept that I ended up going with. A giant Archdemon with fire attacks, massive strength, and wings. 1. Archdemon (Page 1) -General Idea/Theme: Giant monster -Visual Feedback: Roaring, the environment being destroyed, After you damage his hands enough, he will be knocked momentarily down to your level so you can wail on his head and "actually" damage him. -Movement Around the Space: mostly the giant, nearly screen sized enemy smashing down onto the player -Attacks: 1: Fist Smash: Heavy damage dealing AOE attack with growing shadows to show where they are going to land. 2: Flame Breath: Patterns of DOT flames. (Different colored flames will be different patterns) 3: Portals: Open up dark demonic portals in order to spawn in random enemies. Stepping on the portals will slow players but not damage them. -Three Stages: 1: Fight on the helipad section. Lots of telegraphed fist smash attacks, fists are p