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Showing posts from April, 2018

Arena "Game Commercial"

Thumbnails for Arena "Game Commercial"

My general idea for this game would be to emulate a lot of the cheesy, early 90;s-2000's "epic" commercials, similar to Hot Wheels with showing just how AWESOME the product is.

Boss ideas for adventure ideas

Above is the concept that I ended up going with. A giant Archdemon with fire attacks, massive strength, and wings.  1. Archdemon (Page 1) -General Idea/Theme: Giant monster  -Visual Feedback: Roaring, the environment being destroyed,           After you damage his hands enough, he will be knocked momentarily down to your level so you can wail on his head and "actually" damage him.  -Movement Around the Space: mostly the giant, nearly screen sized enemy smashing down onto the player -Attacks:     1: Fist Smash: Heavy damage dealing AOE attack with growing shadows to show where they are going to land.     2: Flame Breath: Patterns of DOT flames. (Different colored flames will be different patterns)     3: Portals: Open up dark demonic portals in order to spawn in random enemies. Stepping on the portals will slow players but not damage them. -Three Stages:     1: Fight on the helipad section. Lots of telegraphed fist smash attacks, fists are p