Game Roles Interview Jarod Frank What does a level designer do..? · Build levels, specifically, any playable area of the game. (Missions, stages, hubs, etc) · Designs the artistic and technical aspects of player interaction with nearly every aspect of the game. Be it programing how a player might climb a ledge or open a door, or arrange the assets built by 3D modelers in an intriguing manor. o EX: Arranging walls and panels in a way to form a maze. · Level designers have access to every other aspect of the game, and act as miniature directors of sorts, combining the sound, artistic, modules, and effect designs made by other departments. · “Level Designers have one primary goal: give the player an objective. Give ‘em something to do. And make it fun. Challenging, but fun.” Necessary Skills · Knowledge of core “mechanics” of all genres of games, along with why they are implemented and what makes them fun or not fun. · Basic c