The spiked block that I was assigned is meant as a test of programing knowledge, with the model itself being "kit bashed," out of existing unity assets. If you check the video or the blueprint image included in this post, you will see that my block executes its attack after a set "detection" delay, after which the sensors around it change color and the block spins like a drill into the ground, shaking the screen and playing a SFX that alternates based on how many times the spike has collided against the ground (to keep the SFX sounding fresh). The drilling block also is set to deliver an additional "crunch" sound effect if it kills the player. The full list of features are as follows: - Movement along the Z axis using Timeline - Rotating Animation - Color changing sensors and spikes - Alternating SFX - Death Specific SFX -Kill zone - Camera Shake