Rough Paper Map
Jarod Reizian Frank
Basic Story:
--------------------------Idea 1: Clone Conundrum
Story: You are a clone, trying to escape a facility where
other clones are produced. Throughout the level you will use your basic
platforming skills to traverse a facility trying to contain you and your
brothers while making decisions on whether or not to help rescue others or
simply help yourself.
Learning objectives: A lot of game
design fundamentals, teaching the player a little at a time and then ramping up
the difficulty by combining threats. Trying to reach a teaching style similar
to Megaman X, instead of with cut scenes or text. I also want to create a super
difficult, but optional, boss at the end for the players to face. (But again,
it won’t be difficult cause its anything necessarily new, just everything they
have learned thus far)
Ending: (You standing on a cliff looking out alongside 3
clones) Having escaped the facility, overthrown the brutal clone overlord, and
saved his brothers, the unnamed clones stands proudly with his new family,
ready to face new challenges and new horizons… Together.
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