For this assignment, we were tasked with kit-bashing basic assets with the focus on functionality and figuring out more advanced mechanics of blueprint scripting; while also teaching newer players how to play "our" individual games. I made sure to play test my game with several students on campus, adjusting my game accordingly and the results, I believe, made for a good ramp in difficulty for my level, introducing concepts individually but rapidly enough that they are not seen as boring. The ending is not quite finished as of yet, as the "end boss" is reserved for a later assignment, however, I plan on it being a "two-part" boss fight that translates into a separate arena-esc fight.